Onslaught Spoiler!

Vielen Dank an / Special thanks to: MTGnews.com - The Rumor Mill.


Onslaught is the 2002 standalone expansion of 350 cards. It is a continutation of the story from the Odyssey Block. The pre-release is on September 28/29, and the set will be for sale on October 7. The set will be legal in DCI sanctioned events beginning November 1, 2002.

Onslaught will be sold in four 60 card Preconstructed Decks titled "Bait and Switch" (U/B), "Celestial Assault" (W/U), "Ivory Doom" (W/B), and "Devastation" (R/G). Additionally, the set will be sold in 15 card booster packs, 75 card tournament packs, and an Onslaught Fat Pack that contains an Onslaught tournament pack, 3 Onslaught booster packs, the Onslaught novel, a 20 sided spindown die, and the Onslaught Player's Guide.

There are two named mechanics in Onslaught. One is new, one is "recycled".

Morph X (You may play this card face down as a 2/2 creature for . (3) Turn it face up any time for its morph cost.)

Cycling X (X , discard this card from your hand: Draw a card. Play this ability only if this card is in your hand.) (note: cycling cards may also produce an effect when cycled)

The spoiler is divided by color and is in numerical order (i.e. alphabetical W-U-B-R-G-Land-Artifact). There are no gold cards in the set.

Jump to... White | Blue | Black | Red | Green | Land | Artifact


White 61/61

Akroma's Blessing 2W
Instant Uncommon
Creatures you control gain protection from the color of your choice until end of turn.
Cycling W (W, Discard this card from your hand: Draw a card.)
The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.
Adam Rex 1/350

Akroma's Vengeance 4WW
Sorcery Rare
Destroy all artifacts, creatures, and enchantments.
Cycling 3 (3, Discard this card from your hand: Draw a card.)
Ixidor had only to imagine their ruin and Akroma made it so.
Greg & Tim Hildebrandt 2/350

Ancestor's Prophet 4W
Creature - Cleric Lord Rare
Tap five untapped Clerics you control: You gain 10 life.
"We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life."
1/5
Kev Walker 3/350

Astral Slide 2W
Enchantment Uncommon
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
"The hum of the universe is never off-key." -Mystic elder
Ron Spears 4/350

Aura Extraction 1W
Instant Uncommon
Put target enchantment on top of its owner's library.
Cycling 2 (2, Discard this card from your hand: Draw a card.)
Every day, Order clerics contain as much of the Mirari's energy as possible, hoping to delay Otaria's demise.
Luca Zontini 5/350

Aurification 2WW
Enchantment Rare
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.)
When Aurification leaves play, remove all gold counters from all creatures.
Gary Ruddell 6/350

Aven Brigadier
3WWW Rare
Creature - Bird Soldier
Flying
All other Birds get +1/+1. All other Soldiers get +1/+1.
He represents what little pride the Order has left.
3/5
Greg Staples 7/350

Aven Soulgazer 3WW
Creature - Bird Cleric Uncommon
Flying
2W: Look at target face-down creature.
"Every question has a proper answer. Every soul has a proper place."
3/3
John Avon 8/350

Battlefield Medic 1W
Creature - Cleric Common
T: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.
"Death never stops to rest. Neither can we."
1/1
Matt Thompson 9/350

Catapult Master 3WW
Creature - Soldier Lord Rare
Tap five untapped Soldiers you control: Remove target creature from the game.
"There's no 'I' in 'team,' but there's a 'we' in 'weapon.'"
3/3
Terese Nielsen 10/350

Catapult Squad 1W
Creature - Soldier Uncommon
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Together they could hit anything between the heavens and the horizon.
2/1
Brian Snoddy 11/350

Chain of Silence 1W
Instant Uncommon
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Randy Gallegos 12/350

Circle of Solace 3W
Enchantment Rare
As Circle of Solace comes into play, choose a creature type.
1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Greg & Tim Hildebrandt 13/350

Convalescent Care 1WW
Enchantment Rare
At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card.
Enlightenment comes most swiftly at life's end.
Greg & Tim Hildebrandt 14/350

Crowd Favorites 6W
Creature - Soldier Uncommon
3W: Tap target creature.
3W: Crowd Favorites gets +0/+5 until end of turn.
"The rabble likes them. Make sure they win, then book them for tomorrow." -Cabal Patriarch
4/4
Roger Raupp 15/350

Crown of Awe 1W
Enchant Creature Common
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
"Honor, guide my step."
Randy Elliott 16/350

Crude Rampart 3W
Creature - Wall Uncommon
(Walls can't attack.)
Morph 4W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Success is one part inspiration, nine parts desperation.
4/5
Sam Wood 17/350

Daru Cavalier 3W
Creature - Soldier Common
First strike
When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Dany Orizio 18/350

Daru Healer 2W
Creature - Cleric Common
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
1/2
Dany Orizio 19/350

Daru Lancer 4WW
Creature - Soldier Common
First strike
Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.
3/4
Brian Snoddy 20/350

Daunting Defender 4W
Creature - Cleric Common
If a source would deal damage to a Cleric you control, prevent 1 of that damage.
"I will wield the stone of my homeland as though it were the fists of the Ancestor."
3/3
Carl Critchlow 21/350

Dawning Purist 2W
Creature - Cleric Uncommon
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/2
Brian Snoddy 22/350

Defensive Maneuvers 3W
Instant Common
Creatures of the type of your choice get +0/+4 until end of turn.
"Only on the battlefield can we repay all the Order has given us."
Luca Zontini 23/350

Demystify W
Instant Common
Destroy target enchantment.
"The truth will outshine all lies."
Christopher Rush 24/350

Disciple of Grace 1W
Creature - Cleric Common
Protection from black
Cycling 2 (2, Discard this card from your hand: Draw a card.)
1/2
Dread was as foreign to her as the landscape ahead.Thomas M. Baxa 25/350

Dive Bomber 3W
Creature - Bird Soldier Common
Flying
T, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
"Your graves will lie beneath my final nest."
2/2
Randy Gallegos 26/350

Doubtless One 3W
Creature - Cleric Avatar Uncommon
Doubtless One's power and toughness are each equal to the number of Clerics in play.
Whenever Doubtless One deals damage, you gain that much life.
"Share your devotion with me."
*/*
Justin Sweet 27/350

Exalted Angel 4WW
Creature - Angel Rare
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
4/5
Michael Sutfin 28/350

Foothill Guide W
Creature - Cleric Common
Protection from Goblins
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
"Like any pests, goblins must be repelled quickly or they multiply."
1/1
Eric Peterson 29/350

Glarecaster 4WW
Creature - Bird Cleric
Flying Rare
5W: The next time damage would be dealt to Glarecaster or you this turn, that damage is dealt to target creature or player instead.
3/3
Dan Frazier 30/350

Glory Seeker 1W
Creature - Soldier Common
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
Dave Dorman 31/350

Grassland Crusader 5W
Creature - Cleric Soldier Common
T: Target Elf or Soldier gets +2/+2 until end of turn.
"Everyone deserves a chance to live. My job is to make sure they get it."
2/4
Mark Tedin 32/350

Gravel Slinger 3W
Creature - Soldier Common
T: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
1/3
Kev Walker 33/350

Gustcloak Harrier 1WW
Creature - Bird Soldier Common
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
Banking steeply, the aven streaked toward the ground-and vanished.
2/2
Dan Frazier 34/350

Gustcloak Runner W
Creature - Soldier Common
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
Cabal spies trying to follow the Order's movements are constantly frustrated by tracks that stop dead.
1/1
Glen Angus 35/350

Gustcloak Savior 4W
Creature - Bird Soldier Rare
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
"Our death-arrows flew in high arcs towards the aven. And then... nothing." -Coliseum guard
3/4
Jim Nelson 36/350

Gustcloak Sentinel 2WW
Creature - Soldier Uncommon
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
Entire platoons have mysteriously vanished from battle, leaving enemy weapons to slice through empty air.
3/3
Mark Zug 37/350

Gustcloak Skirmisher 3W
Creature - Bird Soldier Uncommon
Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
They're trained in the art of pressing their luck.
2/3
Dan Frazier 38/350

Harsh Mercy 2W
Sorcery Rare
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
"There is no greater burden than choosing who to save." - Kamahl, druid acolyte
John Matson 39/350

Improvised Armor 3W
Enchant Creature Uncommon
Enchanted creature gets +2/+5.
Cycling 3 (3, Discard this card from your hand: Draw a card.)
"I trust what I make for myself. Do you trust more what is made for you by another?"
Alan Pollack 40/350

Inspirit 2W
Instant Uncommon
Untap target creature. It gets +2/+4 until end of turn.
"We will force the Cabal into their own pits!"
Keith Garlette 41/350

Ironfist Crusher 4W
Creature - Soldier Uncommon
Ironfist Crusher may block any number of creatures.
Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/4
Iain McCaig 42/350

Jareth, Leonine Titan 3WWW
Creature - Cat Giant Legend Rare
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
W: Jareth gains protection from the color of your choice until end of turn.
Light's champion in the stronghold of darkness.
4/7
Daren Bader 43/350

Mobilization 2W
Enchantment Rare
Attacking doesn't cause Soldiers to tap.
2W: Put a 1/1 white Soldier creature token into play.
Newcomers to Otaria find themselves at the bottom of the heap. In the pits, they at least have the chance to climb atop a heap of bodies.
Carl Critchlow 44/350

Nova Cleric W
Creature - Cleric Uncommon
2W, T, Sacrifice Nova Cleric: Destroy all enchantments.
"Our noblest thoughts are our very first and our very last."
1/2
Alan Pollack 45/350

Oblation 2W
Instant Rare
The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
"A richer people could give more but they could never give as much."
Doug Chaffee 46/350

Pacifism 1W
Enchant Creature Common
Enchanted creature can't attack or block.
Even those born to battle could only lay their blades at Akroma's feet.
Matthew D. Wilson 47/350

Pearlspear Courier 2W
Creature - Soldier Uncommon
You may choose not to untap Pearlspear Courier during your untap step.
2W, T: As long as Pearlspear Courier remains tapped, target Soldier gets +2/+2 and has "Attacking doesn't cause this creature to tap."
2/1
Dany Orizio 48/350

Piety Charm W
Instant Common
Choose one - Destroy target enchant creature; or target Soldier gets +2/+2 until end of turn; or attacking doesn't cause creatures you control to tap this turn.
David Martin 49/350

Renewed Faith 2W
Instant Common
You gain 6 life.
Cycling 1W (1W, Discard this card from your hand: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
Dave Dorman 50/350

Righteous Cause 3WW
Enchantment Uncommon
Whenever a creature attacks, you gain 1 life.
"Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand." - Akroma, angelic avenger
Scott M. Fischer 51/350

Sandskin 2W
Enchant Creature Common
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
"Those who live by the sword will die by the sword. I choose to do neither."
Glen Angus 52/350

Shared Triumph 1W
Enchantment Rare
As Shared Triumph comes into play, choose a creature type. Creatures of the chosen type get +1/+1.
"Win together, die alone."
Mark Brill 53/350

Shieldmage Elder 5W
Creature - Cleric Wizard Uncommon
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
"You may fight if I deem your cause worthy."
2/3
Christopher Moeller 54/350

Sigil of the New Dawn 3W
Enchantment Rare
Whenever a creature is put into your graveyard from play, you may pay 1W. If you do, return that card to your hand.
"We lay our dead to rest in a beautiful bed, in hopes that the Ancestor will think it a fit cradle for the next life." - Mystic elder
Tony Szczudlo 55/350

Sunfire Balm 2W
Instant Uncommon
Prevent the next 4 damage that would be dealt to target creature or player this turn.
Cycling 1W (1W, Discard this card from your hand: Draw a card.) When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.
Monte Michael Moore 56/350

True Believer WW
Creature - Cleric Rare
You can't be the target of spells or abilities.
So great is his certainty that mere facts cannot shake it.
2/2
Alex Horley-Orlandelli 57/350

Unified Strike W
Instant Common
Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play.
The tall, reedy grass of the Daru Plains rustles loudly in the winds, a perfect cover for any ambush.
Dave Dorman 58/350

Weathered Wayfarer W
Creature - Nomad Cleric Rare
W, T: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.
1/1
Greg & Tim Hildebrandt 59/350

Whipcorder WW
Creature - Soldier Rebel Uncommon
W, T: Tap target creature.
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
His bolas whirl like galaxies, but it's his enemies who see stars.
2/2
Ron Spencer 60/350

Words of Worship 2W
Enchantment Rare
1: The next time you would draw a card this turn, you gain 5 life instead.
"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life." -Volume I, The Book of Faith
Rebecca Guay 61/350

Back to Top


Blue 61/61

Airborne Aid 3U
Sorcery C
Draw a card for each Bird in play.
"We help our Southern Order comrades as much as we can. But the Cabal's insidious influence spreads, dividing our forces and leaving new arrivals to fend for themselves."
-Commander Eesha
Bradley Williams 62/350

Annex 2UU
Enchant Land U
You control enchanted land.
Most refugees left their ancestral homes behind when they came to Otaria. A few decided to bring them along.
John Avon 63/350

Aphetto Alchemist 1U
Creature - Wizard U
T: Untap target artifact or creature.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
He brews trouble.
1/2
Ron Spears 64/350

Aphetto Grifter 2U
Creature - Wizard U
Tap two untapped Wizards you control: Tap target permanent.
Aphetto con artists started working in pairs to make it less likely they'd be the victims of con artists.
1/1
Greg Staples 65/350

Arcanis the Omnipotent 3UUU
Creature - Wizard Legend R
T: Draw three cards.
2UU: Return Arcanis the Omnipotent to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
3/4
Justin Sweet 66/350

Artificial Evolution U
Instant R
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Legend or Wall. (This effect doesn't end at end of turn.)
Greg Staples 67/350

Ascending Aven 2UU
Creature - Bird Soldier C
Flying
Ascending Aven may block only creatures with flying.
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
3/2
Ron Spencer 68/350

Aven Fateshaper 6U
Creature - Bird Wizard U
Flying
When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order.
4U: Look at the top four cards of your library, then put them back in any order.
4/5
Anthony S. Waters 69/350

Backslide 1U
Instant C
Turn target creature with morph face down.
Cycling U (U, Discard this card from your hand: Draw a card.)
Some things are better left unknown.
Pete Venters 70/350

Blatant Thievery 4UUU
Sorcery R
For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
"I'll leave subtlety to the rich."
Ron Spencer 71/350

Callous Oppressor 1UU
Creature - Cephalid R
You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor comes into play, an opponent chooses a creature type.
T: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped.
1/2
Justin Sweet 72/350

Chain of Vapor U
Instant U
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Carl Critchlow 73/350

Choking Tethers 3U
Instant C
Tap up to four target creatures.
Cycling 1U (1U, Discard this card from your hand: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.
Carl Critchlow 74/350

Clone 3U
Creature - Clone R
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.
0/0
Carl Critchlow 75/350

Complicate 2U
Instant U
Counter target spell unless its controller pays 3.
Cycling 2U (2U, Discard this card from your hand: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays 1.
Scott M. Fischer 76/350

Crafty Pathmage 2U
Creature - Wizard C
T: Target creature with power 2 or less is unblockable this turn.
The most valuable commodity in the pits is a way out.
1/1
Wayne England 77/350

Crown of Ascension 1U
Enchant Creature C
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
"Wisdom, clear my eyes."
Bradley Williams 78/350

Discombobulate 2UU
Instant U
Counter target spell. Look at the top four cards of your library, then put them back in any order.
"I said 'pick his brain,' not 'tear off his head.'"
-Riptide Project researcher
Alex Horley-Orlandelli 79/350

Dispersing Orb 3UU
Enchantment U
3U, Sacrifice a permanent: Return target permanent to its owner's hand.
"Like the seas, the Æther is fickle and ever-changing. If we can control one, we can master the other."
-Riptide Project director
Rebecca Guay 80/350

Disruptive Pitmage 2U
Creature - Wizard C
T: Counter target spell unless its controller pays 1.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
"Show weakness to hide your strength."
1/1
Darrell Riche 81/350

Essence Fracture 3UU
Sorcery U
Return two target creatures to their owners' hands.
Cycling 2U (2U, Discard this card from your hand: Draw a card.)
"Shaping reality is simply a matter of knowing where to apply pressure."
-Ixidor, reality sculptor
Wayne England 82/350

Fleeting Aven 1UU
Creature - Bird Wizard U
Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
"Don't become so enthralled with magic that you forget you can fly without it."
2/2
Iain McCaig 83/350

Future Sight 2UUU
Enchantment R
Play with the top card of your library revealed.
You may play the top card of your library as though it were in your hand.
"My past holds only pain and loss. I will conquer it by creating the perfect future."
-Ixidor, reality sculptor
Matt Cavotta 84/350

Ghosthelm Courier 2U
Creature - Wizard U
You may choose not to untap Ghosthelm Courier during your untap step.
2U, T: As long as Ghosthelm Courier remains tapped, target Wizard gets +2/+2 and can't be the target of spells or abilities.
2/1
Edward P. Beard, Jr. 85/350

Graxiplon 5U
Creature - Beast U
Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.
"Attempts to revive this ancient species have not been entirely successful, but results indicate potential for future development."
-Riptide Project researcher
3/4
Iain McCaig 86/350

Imagecrafter U
Creature - Wizard C
T: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.
When Otarians learned not to trust wizards, the wizards learned to adapt.
1/1
Terese Nielsen 87/350

Information Dealer 1U
Creature - Wizard C
T: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order.
"One wizard is a suspect. Two wizards are a conspiracy."
-Elvish refugee
1/1
Jerry Tiritilli 88/350

Ixidor, Reality Sculptor 3UU
Creature - Wizard Legend R
Face-down creatures get +1/+1.
2U: Turn target face-down creature face up.
"Reality has exiled me. I am no longer bound by its laws."
3/4
Kev Walker 89/350

Ixidor's Will 2U
Instant C
Counter target spell unless its controller pays 2 for each Wizard in play.
"Some dreams should not come to be."
Eric Peterson 90/350

Mage's Guile 1U
Instant C
Target creature can't be the target of spells or abilities this turn.
Cycling U (U, Discard this card from your hand: Draw a card.)
"Next time, don't bother."
Edward P. Beard, Jr. 91/350

Meddle 1U
Instant U
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Strength may win the fight, but style wins the crowd.
Brian Snoddy 92/350

Mistform Dreamer 2U
Creature - Illusion C
Flying
1: Mistform Dreamer's type becomes the creature type of your choice until end of turn.
Devotion, the second myth of reality: The faithful are most hurt by the objects of their faith.
2/1
Matthew Mitchell 93/350

Mistform Mask 1U
Enchant Creature C
1: Enchanted creature's type becomes the creature type of your choice until end of turn.
Trust, the fifth myth of reality: Every truth holds the seed of betrayal.
Monte Michael Moore 94/350

Mistform Mutant 4UU
Creature - Illusion Mutant U
1U: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.
Familiarity, the first myth of reality: What you know the best, you observe the least.
3/4
John Avon 95/350

Mistform Shrieker 3UU
Creature - Illusion U
Flying
1: Mistform Shrieker's type becomes the creature type of your choice until end of turn.
Morph 3UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
3/3
Glen Angus 96/350

Mistform Skyreaver 5UU
Creature - Illusion R
Flying
1: Mistform Skyreaver's type becomes the creature type of your choice until end of turn.
Conviction, the third myth of reality: Only those who seek the truth can be deceived.
6/6
Anthony S. Waters 97/350

Mistform Stalker 1U
Creature - Illusion U
1: Mistform Stalker's type becomes the creature type of your choice until end of turn.
2UU: Mistform Stalker gets +2/+2 and gains flying until end of turn.
1/1
Randy Gallegos 98/350

Mistform Wall 2U
Creature - Illusion Wall C
(Walls can't attack.)
1: Mistform Wall's type becomes the creature type of your choice until end of turn.
Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties.
1/4
Franz Vohwinkel 99/350

Nameless One 3U
Creature - Wizard Avatar U
Nameless One's power and toughness are each equal to the number of Wizards in play.
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
"Open your mind to me."
*/*
Mark Tedin 100/350

Peer Pressure 3U
Sorcery R
Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.)
Edward P. Beard, Jr. 101/350

Psychic Trance 2UU
Instant R
Until end of turn, Wizards you control gain "T: Counter target spell."
The Riptide Project was perhaps the only school devoted to preventing the spread of knowledge.
Rebecca Guay 102/350

Quicksilver Dragon 4UU
Creature - Dragon R
Flying
U: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.
Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
5/5
Ron Spencer 103/350

Read the Runes XU
Instant R
Draw X cards. For each card drawn this way, discard a card from your hand unless you sacrifice a permanent.
"The world is a puzzle, and the mind is its key."
Alan Pollack 104/350

Reminisce 2U
Sorcery U
Target player shuffles his or her graveyard into his or her library.
"Leave the door to the past even slightly ajar and it could be blown off its hinges."
Bradley Williams 105/350

Riptide Biologist 1U
Creature - Wizard C
Protection from Beasts
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
"I gave it two choices: life in the lab or death in the hunt."
1/1
Justin Sweet 106/350

Riptide Chronologist 3UU
Creature - Wizard U
U, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice.
The wizard consulted the Riptide Project about how to further his research. He wasn't prepared for what they told him.
1/3
Roger Raupp 107/350

Riptide Entrancer 1UU
Creature - Wizard R
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.)
Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
1/1
Scott Hampton 108/350

Riptide Shapeshifter 3UU
Creature - Shapeshifter U
2UU, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library.
3/3
Arnie Swekel 109/350

Rummaging Wizard 3U
Creature - Wizard U
2U: Look at the top card of your library. You may put that card into your graveyard.
"I've got everything you'd ever need right here. Just give me some time to find it."
2/2
Jerry Tiritilli 110/350

Sage Aven 3U
Creature - Bird Wizard C
Flying
When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.
From their mountain aeries, aven scholars see far more than the distant horizon.
1/3
Randy Gallegos 111/350

Screaming Seahawk 4U
Creature - Bird C
Flying
When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Heather Hudson 112/350

Sea's Claim U
Enchant Land C
Enchanted land is an island.
"My vengeance will drown my enemies as my storms drown the desert."
-Ixidor, reality sculptor
Alan Pollack 113/350

Slipstream Eel 5UU
Creature - Beast C
Slipstream Eel can't attack unless defending player controls an island.
Cycling 1U (1U, Discard this card from your hand: Draw a card.)
"It's a fine way to travel, if you don't mind the smell."
6/6
Mark Tedin 114/350

Spy Network U
Instant C
Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.
Ron Spears 115/350

Standardize UU
Instant R
Choose a creature type other than Legend or Wall. Each creature's type becomes that type until end of turn.
At that point, the wizards' argument got a lot uglier.
Justin Sweet 116/350

Supreme Inquisitor 3UU
Creature - Wizard Lord R
Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library.
"It's hard to fight on an empty mind."
1/3
rk Post 117/350

Trade Secrets 1UU
Sorcery R
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
Ron Spears 118/350

Trickery Charm U
Instant C
Choose one - Target creature gains flying until end of turn; or target creature's type becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.
David Martin 119/350

Voidmage Prodigy UU
Creature - Wizard R
UU, Sacrifice a Wizard: Counter target spell.
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/1
Scott M. Fischer 120/350

Wheel and Deal 3U
Instant R
Any number of target opponents each discards his or her hand and draws seven cards.
Draw a card.
Alan Pollack 121/350

Words of Wind 2U
Enchantment R
1: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.
"Be logical in all things. Do not allow instinct or passion to cloud your mind."
-Volume II, The Book of Insight
Eric Peterson 122/350

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Black 61/61

Accursed Centaur B
Creature - Zombie Centaur Common
When Accursed Centaur comes into play, sacrifice a creature.
"The Cabal mocks the natural order. For its minions, death is just a pause between duties." -Kamahl, druid acolyte
2/2
Jerry Tiritilli 123/350

Anurid Murkdiver 4BB
Creature - Zombie Beast Common
Swampwalk
Aphetto's swamps are alive with the dead.
4/3
Dany Orizio 124/350

Aphetto Dredging 3B
Sorcery Common
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Phage became both executioner and savior, helping others to the same rebirth she had found.
Monte Michael Moore 125/350

Aphetto Vulture 4BB
Creature - Zombie Bird Uncommon
Flying
When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library.
3/2
Tony Szczudlo 126/350

Blackmail B
Sorcery Uncommon
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
Even the most virtuous person is only one secret away from being owned by the Cabal.
Christopher Moeller 127/350

Boneknitter 1B
Creature - Zombie Cleric Uncommon
1B: Regenerate target Zombie. Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Nothing comes together as easily as it comes apart.
1/1
Pete Venters 128/350

Cabal Archon 2B
Creature - Cleric Uncommon
B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
"You are weak. I am strong. The protocol is obvious."
2/2
Pete Venters 129/350

Cabal Executioner 2BB
Creature - Cleric Uncommon
Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/2
Rebecca Guay 130/350

Cabal Slaver 2B
Creature - Cleric Uncommon
Whenever a Goblin deals combat damage to a player, that player discards a card from his or her hand.
"In its natural habitat, the goblin is stupid, yet devious. Now it's stupid, devious, and powerful."
2/1
Pete Venters 131/350

Chain of Smog 1B
Sorcery Uncommon
Target player discards two cards from his or her hand. That player may copy this spell and may choose a new target for that copy.
Greg Staples 132/350

Cover of Darkness 1B
Enchantment Rare
As Cover of Darkness comes into play, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Kev Walker 133/350

Crown of Suspicion 1B
Enchant Creature Common
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
"Darkness, hide my fear."
Wayne England 134/350

Cruel Revival 4B
Instant Common
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Few Cabal fighters fear death. They fear what follows it.
Greg Staples 135/350

Death Match 3B
Enchantment Rare
Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.
The Cabal breeds many things for the pit fights, but it never breeds compassion.
rk post 136/350

Death Pulse 2BB
Instant Uncommon
Target creature gets -4/-4 until end of turn.
Cycling 1BB (1BB, Discard this card from your hand: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
Tony Szczudlo 137/350

Dirge of Dread 2B
Sorcery Common
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling 1B (1B, Discard this card from your hand: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Heather Hudson 138/350

Disciple of Malice 1B
Creature - Cleric Common
Protection from white
Cycling 2 (2, Discard this card from your hand: Draw a card.
The lantern he carried did not light his way-it signaled his approach.
1/2
Matt Cavotta 139/350

Doomed Necromancer 2B
Creature - Cleric Mercenary Rare
B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.
"His sacrifice shall not be forgotten. Now toss his body over there with the others." -Phage the Untouchable
2/2
Mark Brill 140/350

Ebonblade Reaper 2B
Creature - Cleric Rare
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.
Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
1/1
Wayne England 141/350

Endemic Plague 3B
Sorcery Rare
As an additional cost to play Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Nelson DeCastro 142/350

Entrails Feaster B
Creature - Zombie Cat Rare
At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
1/1
John Matson 143/350

Fade from Memory B
Instant Uncommon
Remove target card in a graveyard from the game. Cycling B (B, Discard this card from your hand: Draw a card.)
Proper burial is a luxury Otarians can no longer afford.
David Martin 144/350

Fallen Cleric 4B
Creature - Zombie Cleric Common
Protection from Clerics
Morph 4B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
The most terrifying zombies are those with just a hint of their old selves left.
4/2
Dave Dorman 145/350

False Cure BB
Instant Rare
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.
"I do unto others as others have done unto me." -Phage the Untouchable
Bradley Williams 146/350

Feeding Frenzy 2B
Instant Uncommon
Target creature gets -X/-X until end of turn, where X is the number of Zombies in play.
It wasn't as much a strategy as a dim instinct to drown their prey.
Nelson DeCastro 147/350

Festering Goblin B
Creature - Zombie Goblin Common
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
Thomas M. Baxa 148/350

Frightshroud Courier 2B
Creature - Zombie Uncommon
You may choose not to untap Frightshroud Courier during your untap step.
2B, T: As long as Frightshroud Courier remains tapped, target Zombie gets +2/+2 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2/1
Ron Spears 149/350

Gangrenous Goliath 3BB
Creature - Zombie Giant Rare
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
Cabal clerics don't heal the sick-they heal the dead.
4/4
Justin Sweet 150/350

Gluttonous Zombie 4B
Creature - Zombie Uncommon
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Greed and gluttony led him to death. Now they are his greatest assets.
3/3
Thomas M. Baxa 151/350

Gravespawn Sovereign 4BB
Creature - Zombie Lord Rare
Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control.
The Cabal never expected its creations to create servants of their own.
3/3
Adam Rex 152/350

Grinning Demon 2BB
Creature - Demon Rare
At he beginning of your upkeep, you lose 2 life.
Morph 2BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
It's drawn to the scent of screaming.
6/6
Mark Zug 153/350

Haunted Cadaver 3B
Creature - Zombie Common
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards from his or her hand.
Morph 1B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/2
Randy Gallegos 154/350

Head Games 3BB
Sorcery Rare
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
Terese Nielsen 155/350

Headhunter 1B
Creature - Cleric Uncommon
Whenever Headhunter deals combat damage to a player, that player discards a card from his or her hand. Morph B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
1/1
Matt Cavotta 156/350

Infest 1BB
Sorcery Uncommon
All creatures get -2/-2 until end of turn.
"It is from Phage that this evil springs, and to her it shall return." -Akroma, angelic avenger
Ben Thompson 157/350

Misery Charm B
Instant Common
Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.
David Martin 158/350

Nantuko Husk 2B
Creature - Zombie Insect Common
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
The soul sheds light, and death is its shadow. When the light dims, life and death embrace. - Nantuko teaching
2/2
Carl Critchlow 159/350

Oversold Cemetery 1B
Enchantment Rare
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Thomas M. Baxa 160/350

Patriarch's Bidding 3BB
Sorcery Rare
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play.
"Family plots are so convenient." -Cabal Patriarch
Ben Thompson 161/350

Profane Prayers 2BB
Sorcery Common
Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play.
"We have ways to make you talk, but you have nothing interesting to say."
Alan Pollack 162/350

Prowling Pangolin 3BB
Creature - Beast Uncommon
When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
It's always hungry, yet easily sated.
6/5
Heather Hudson 163/350

Rotlung Reanimator 2B
Creature - Zombie Cleric Rare
Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.
2/2
Thomas M. Baxa 164/350

Screeching Buzzard 3B
Creature - Bird Common
Flying
When Screeching Buzzard is put into a graveyard from play, each opponent discards a card from his or her hand.
2/2
Heather Hudson 165/350

Severed Legion 1BB
Creature - Zombie Common
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
No one in Aphetto answers a knock at the door after sundown.
2/2
Dany Orizio 166/350

Shade's Breath 1B
Instant Uncommon
Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "B: This creature gets +1/+1 until end of turn."
The grim business of the Coliseum casts long shadows.
Franz Vohwinkel 167/350

Shepherd of Rot 1B
Creature - Zombie Cleric Common
T: Each player loses 1 life for each Zombie in play.
"My priests swore loyalty to the Cabal not until death, but beyond it." - Cabal Patriarch
1/1
Greg Staples 168/350

Silent Specter 4BB
Creature - Specter Rare
Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards from his or her hand.
Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
4/4
Daren Bader 169/350

Smother 1B
Instant Uncommon
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
"I can't hear them scream, but at least I don't have to listen to them beg." -Phage the Untouchable
Carl Critchlow 170/350

Soulless One 3B
Creature - Zombie Avatar Uncommon
Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards.
"Surrender your soul to me."
*/*
Thomas M. Baxa 171/350

Spined Basher 2B
Creature - Zombie Beast Common
Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
"How cute. Does it do any other tricks?" -Braids, dementia summoner
3/1
Thomas M. Baxa 172/350

Strongarm Tactics 1B
Sorcery Rare
Each player discards a card from his or her hand. Then each player who didn't discard a creature card this way loses 4 life.
"If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum."
Greg & Tim Hildebrandt 173/350

Swat 1BB
Instant Common
Destroy target creature with power 2 or less.
Cycling 2 (2, Discard this card from your hand: Draw a card.)
Few who cross Phage have the chance to repeat the mistake.
rk post 174/350

Syphon Mind 3B
Sorcery Common
Each other player discards a card from his or her hand. You draw a card for each card discarded this way.
"When tempers run high, it's easy to lose your head."
Jeff Easley 175/350

Syphon Soul 2B
Sorcery Common
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
As Phage drank their energy, a vague memory of Jeska stirred. Then she lost herself again in the joy of her victims' suffering.
Ron Spears 176/350

Thrashing Mudspawn 3BB
Creature - Beast Uncommon
Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
Morph 1BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
It just obeys you. It doesn't like you.
4/4
Thomas M. Baxa 177/350

Undead Gladiator 1BB
Creature - Zombie Barbarian Rare
1B, Discard a card from your hand: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep.
Cycling 1B (1B, Discard this card from your hand: Draw a card.)
3/1
Jeff Easley 178/350

Visara the Dreadful 3BBB
Creature - Gorgon Legend Rare
Flying
T: Destroy target creature. It can't be regenerated.
"My eyes are my strongest feature."
5/5
Kev Walker 179/350

Walking Desecration 2B
Creature - Zombie Uncommon
B, T: Creatures of the type of your choice attack this turn if able.
Such sacrilege turns blinding grief into blinding rage.
1/1
Daren Bader 180/350

Withering Hex B
Enchant Creature Uncommon
Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex.
Greg & Tim Hildebrandt 181/350

Words of Waste 2B
Enchantment Rare
1: The next time you would draw a card this turn, each opponent discards a card from his or her hand instead.
"Terror corrupts order and paralyzes instinct." -Volume III, The Book of Decay
Jerry Tiritilli 182/350

Wretched Anurid 1B
Creature - Zombie Beast Common
3/3
Whenever another creature comes into play, you lose 1 life.
The only prince inside this frog is the one it ate.
Glen Angus 183/350

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Red 61/61

Aether Charge 4R
Enchantment U
Whenever a Beast comes into play under your control, you may have it deal 4
damage to target opponent.
"Is it just me, or does that meteor have teeth?"
Mark Brill 184/350

Aggravated Assault 2R
Enchantment R
3RR: Untap all creatures you control. After this phase, there is an
additional combat phase followed by an additional main phase. Play this
ability only any time you could play a sorcery.
Greg Staples 185/350

Airdrop Condor 4R
Creature - Bird U
Flying,
1R, Sacrifice a Goblin: Airdrop Condor deals damage equal to the sacrificed
Goblin's power to target creature or player.
It has two kinds of droppings, neither of which is particularly pleasant.
2/2
Glen Angus 186/350

Avarax 3RR
Creature - Beast U
Haste
When Avarax comes into play, you may search your library for a card named
Avarax, reveal it, and put it into your hand. If you do, shuffle your
library.
1R: Avarax gets +1/+0 until end of turn.
3/3
Greg Staples 187/350

Battering Craghorn 2RR
Creature - Beast C
First strike
Morph 1RR (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
Their skeletons can be found all over Skirk Ridge, tangled in each
other's horns.
3/1
Matt Cavotta 188/350

Blistering Firecat 1RRR
Creature - Cat R
Trample, haste
At end of turn, sacrifice Blistering Firecat.
Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
7/1
Arnie Swekel 189/350

Break Open 1R
Instant C
Turn target face-down creature an opponent controls face up.
There are two ways to resolve puzzling situations: thoughtful
contemplation or force. After thoughtful contemplation, most barbarians
choose force.
Alex Horley-Orlandelli 190/350

Brightstone Ritual R
Instant C
Add oR to your mana pool for each Goblin in play.
Wizards fought over the stone to exploit its power. Goblins fight over it
because it's shiny.
Wayne England 191/350

Butcher Orgg 4RRR
Creature - Orgg R
You may divide Butcher Orgg's combat damage as you choose among defending
player and/or any number of creatures he or she controls.
It can kill you with three arms tied behind its back.
6/6
Kev Walker 192/350

Chain of Plasma 1R
Instant U
Chain of Plasma deals 3 damage to target creature or player. Then that
player or that creature's controller may discard a card from his or her
hand. If the player does, he or she may copy this spell and may choose a new
target for that copy.
Gary Ruddell 193/350

Charging Slateback 4R
Creature - Beast C
Charging Slateback can't block.
Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
Goblins prize its hide for building rock sled runners.
4/3
Mark Tedin 194/350

Commando Raid 2R
Instant U
Until end of turn, target creature you control gains "When this creature
deals combat damage to a player, you may have it deal damage equal to its
power to target creature that player controls."
Ron Spencer 195/350

Crown of Fury 1R
Enchant Creature C
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
"Passion, fire my heart."
Bradley Williams 196/350

Custody Battle 1R
Enchant Creature U
Enchanted creature has "At the beginning of your upkeep, target opponent
gains control of this creature unless you sacrifice a land."
Goblins resolve disputes by splitting everything straight down the
middle.
Greg & Tim Hildebrandt 197/350

Dragon Roost 4RR
Enchantment R
5RR: Put a 5/5 red Dragon creature token with flying into play.
A powerful mage created the roost to guard a portal between the planes.
The mage is long gone, but dragons still keep watch at the gate.
Luca Zontini 198/350

Dwarven Blastminer 1R
Creature - Dwarf U
2R,T: Destroy target nonbasic land.
Morph R (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
"Life is too short for something like a hunk of rock to get in my way."
1/1
Gary Ruddell 199/350

Embermage Goblin 3R
Creature - Goblin Wizard U
When Embermage Goblin comes into play, you may search your library for a
card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
T: Embermage Goblin deals 1 damage to target creature or player.
1/1
Pete Venters 200/350

Erratic Explosion 2R
Sorcery C
Choose target creature or player. Reveal cards from the top of your library
until you reveal a nonland card. Erratic Explosion deals damage equal to
that card's converted mana cost to that creature or player. Put the revealed
cards on the bottom of your library in any order.
Gary Ruddell 201/350

Fever Charm R
Instant C
Choose one - Target creature gains haste until end of turn; or target
creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to
target Wizard.
David Martin 202/350

Flamestick Courier 2R
Creature - Goblin U
You may choose not to untap Flamestick Courier during your untap step.
2R, T: As long as Flamestick Courier remains tapped, target Goblin gets
+2/+2 and has haste.
2/1
Luca Zontini 203/350

Goblin Machinist 4R
Creature - Goblin U
2R: Reveal cards from the top of your library until you reveal a nonland
card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's
converted mana cost. Put the revealed cards on the bottom of your library in
any order.
0/5
Doug Chaffee 204/350

Goblin Piledriver 1R
Creature - Goblin R
Protection from blue
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each
other attacking Goblin.
Throw enough goblins at any problem and it should go away. At the very
least, there'll be fewer goblins.
1/2
Matt Cavotta 205/350

Goblin Pyromancer 3R
Creature - Goblin Wizard R
When Goblin Pyromancer comes into play, all Goblins get +3/+0 until end of
turn. At end of turn, destroy all Goblins.
"The good news is, we figured out how the wand works. The bad news is, we
figured out how the wand works."
2/2
Edward P. Beard, Jr. 206/350

Goblin Sharpshooter 2R
Creature - Goblin R
Goblin Sharpshooter doesn't untap during your untap step. Whenever a
creature is put into a graveyard from play, untap Goblin Sharpshooter.
T: Goblin Sharpshooter deals 1 damage to target creature or player.
1/1
Greg Staples 207/350

Goblin Sky Raider 2R
Creature - Goblin C
Flying
The goblin word for "flying" is more accurately translated as "falling
slowly."
1/2
Daren Bader 208/350

Goblin Sledder R
Creature - Goblin C
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
"Let's play 'sled.' Here's how it works: you're the sled."
1/1
Ron Spencer 209/350

Goblin Taskmaster R
Creature - Goblin C
1R: Target Goblin gets +1/+0 until end of turn.
Morph R (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
For some reason, goblin fighting school isn't as crowded on day two.
1/1
Trevor Hairsine 210/350

Grand Melee 3R
Enchantment R
All creatures attack each turn if able.
All creatures block each turn if able.
Hot blood washes away cold reason.
Trevor Hairsine 211/350

Gratuitous Violence 2RRR
Enchantment R
If a creature you control would deal damage to a creature or player, it
deals double that damage to that creature or player instead.
Only the Cabal could make a fight to the death more deadly.
Christopher Moeller 212/350

Insurrection 5RRR
Sorcery R
Untap all creatures and gain control of them until end of turn. They gain
haste until end of turn.
"Maybe they wanted to be on the winning side for once."-Matoc,
lavamancer
Mark Zug 213/350

Kaboom! 4R
Sorcery R
Choose any number of target players.
For each of those players, reveal cards from the top of your library until
you reveal a nonland card. Kaboom! deals damage equal to that card's
converted mana cost to that player, then you put the revealed cards on the
bottom of your library in any order.
Glen Angus 214/350

Lavamancer's Skill 1R
Enchant Creature C
Enchanted creature has "T: This creature deals 1 damage to target creature."
If enchanted creature is a Wizard, it has "T: This creature deals 2 damage
to target creature."
Monte Michael Moore 215/350

Lay Waste 3R
Sorcery C
Destroy target land.
Cycling 2 (2, Discard this card from your hand: Draw a card.)
Skirk Ridge had survived earthquakes, mudslides, and meteor showers. Then
the goblins moved in.
Carl Critchlow 216/350

Lightning Rift 1R
Enchantment U
Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift
deals 2 damage to target creature or player.
Options will cost you, but a lack of them will cost you even more.
Eric Peterson 217/350

Mana Echoes 2RR
Enchantment R
Whenever a creature comes into play, you may add 1 to your mana pool for
each creature you control that shares a creature type with it.
When the ground is saturated with mana, even the lightest footstep can
bring it to the surface.
Christopher Moeller 218/350

Menacing Ogre 3RR
Creature - Ogre R
Trample, haste
When Menacing Ogre comes into play, each player secretly chooses a number.
Then those numbers are revealed. Each player with the highest number loses
that much life. If you are one of those players, put two +1/+1 counters on
Menacing Ogre.
3/3
Ron Spencer 219/350

Nosy Goblin 2R
Creature - Goblin C
T, Sacrifice Nosy Goblin: Destroy target face-down creature.
To his surprise, Furt discovered that the strange creatures were not at
all like bugs.
2/1
Thomas M. Baxa 220/350

Pinpoint Avalanche 3RR
Instant C
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be
prevented.
"Some solve problems by thinking and talking. Others use rocks." - Toggo,
goblin weaponsmith
Darrell Riche 221/350

Reckless One 3R
Creature - Goblin Avatar U
Haste
Reckless One's power and toughness are each equal to the number of Goblins
in play.
"Release chaos with me!"
*/*
Ron Spencer 222/350

Risky Move 3RRR
Enchantment R
At the beginning of each player's upkeep, that player gains control of Risky
Move. When you gain control of Risky Move from another player, choose a
creature you control and an opponent. Flip a coin. If you lose the flip,
that opponent gains control of that creature.
Jerry Tiritilli 223/350

Rorix Bladewing 3RRR
Creature - Dragon Legend R
Flying, haste
In the smoldering ashes of Shiv, a few dragons strive to rebuild their
native land. The rest seek any opportunity to restore the broken pride of
their race.
6/5
Darrell Riche 224/350

Searing Flesh 6R
Sorcery U
Searing Flesh deals 7 damage to target opponent.
Zemoo found out the hard way that "inflammable" and "flammable" mean the
same thing.
Pete Venters 225/350

Shaleskin Bruiser 6R
Creature - Beast U
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each
other attacking Beast.
Its only predators are the elements.
4/4
Mark Zug 226/350

Shock R
Instant C
Shock deals 2 damage to target creature or player.
"I love lightning! It's my best invention since the rock."-Toggo, goblin
weaponsmith
Edward P. Beard, Jr. 227/350

Skirk Commando 1RR
Creature - Goblin C
Whenever Skirk Commando deals combat damage to a player, you may have it
deal 2 damage to target creature that player controls.
Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
2/1
Dave Dorman 228/350

Skirk Fire Marshal 3RR
Creature - Goblin Lord R
Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to
each creature and each player.
He's boss because he's smart enough to get out of the way.
2/2
Greg & Tim Hildebrandt 229/350

Skirk Prospector R
Creature - Goblin C
Sacrifice a Goblin: Add R to your mana pool.
"I like goblins. They make funny little popping sounds when they
die." - Braids, dementia summoner
1/1
Doug Chaffee 230/350

Skittish Valesk 6R
Creature - Beast U
At the beginning of your upkeep, flip a coin. If you lose the flip, turn
Skittish Valesk face down.
Morph 5R (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
5/5
Alan Pollack 231/350

Slice and Dice 4RR
Sorcery U
Slice and Dice deals 4 damage to each creature.
Cycling 2R (2R, Discard this card from your hand: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
Mark Brill 232/350

Snapping Thragg 4R
Creature - Beast U
Whenever Snapping Thragg deals combat damage to a player, you may have it
deal 3 damage to target creature that player controls.
Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it
face up any time for its morph cost.)
3/3
Iain McCaig 233/350

Solar Blast 3R
Instant C
Solar Blast deals 3 damage to target creature or player.
Cycling 1RR (1RR, Discard this card from your hand: Draw a card.) When you
cycle Solar Blast, you may have it deal 1 damage to target creature or
player.
Greg Staples 234/350

Sparksmith 1R
Creature - Goblin C
T: Sparksmith deals X damage to target creature and X damage to you, where X
is the number of Goblins in play.
"If it didn't hurt, how would I know it worked?"
1/1
Jim Nelson 235/350

Spitfire Handler 1R
Creature - Goblin C
Spitfire Handler can't block creatures with power greater than Spitfire
Handler's power.
R: Spitfire Handler gets +1/+0 until end of turn.
"Wait 'til Toggo sees this!"
1/1
Jim Nelson 236/350

Spurred Wolverine 4R
Creature - Beast U
Tap two untapped Beasts you control: Target creature gains first strike
until end of turn.
After a few painful experiences, goblins learned not to pick their noses
around the beasts.
2/3
Daren Bader 237/350

Starstorm XRR
Instant R
Starstorm deals X damage to each creature.
Cycling 3 (3, Discard this card from your hand: Draw a card.)
Pardic barbarians didn't complain when the Order started blaming every
crisis on the Cabal.
David Martin 238/350

Tephraderm 4R
Creature - Beast R
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much
damage to that creature.Whenever a spell deals damage to Tephraderm,
Tephraderm deals that much damage to that spell's controller.
4/5
Paolo Parente 239/350

Thoughtbound Primoc 2R
Creature - Bird Beast U
Flying
At the beginning of your upkeep, if a player controls more Wizards than any
other player, he or she gains control of Thoughtbound Primoc.
Efforts to use them as spies failed when they kept reporting to the
enemy.
2/3
Jeff Miracola 240/350

Threaten 2R
Sorcery U
Untap target creature and gain control of it until end of turn. That
creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
Mark Brill 241/350

Thunder of Hooves 3R
Sorcery U
Thunder of Hooves deals X damage to each creature without flying and each
player, where X is the number of Beasts in play.
Jim Nelson 242/350

Wave of Indifference XR
Sorcery C
X target creatures can't block this turn.
"Darius?" "Yeah?" "There's a goblin sneaking up on you." "So?" "Just
sayin'."
Greg & Tim Hildebrandt 243/350

Words of War 2R
Enchantment R
1: The next time you would draw a card this turn, Words of War deals 2
damage to target creature or player instead.
"Passions can't be shackled by laws or mastered with logic. The choice is
freedom or death." - Volume IV, The Book of Fire
Justin Sweet 244/35

Back to Top


Green 61/61

Animal Magnetism 4G
Sorcery R
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard.
Ron Spears 245/350

Barkhide Mauler 4G
Creature - Beast C
4/4
Cycling 2 (2, Discard this card from your hand: Draw a card.)
Anywhere else they would be hunted for their skins, but in Wirewood, they are safe.
Iain McCaig 246/350

Biorhythm 6GG
Sorcery R
Each player's life total becomes the number of creatures he or she controls.
"I have seen life's purpose, and now it is my own. - Kamahl, druid acolyte
Ron Spears 247/350

Birchlore Rangers G
Creature - Elf C
Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
1/1
Dany Orizio 248/350

Bloodline Shaman 1G
Creature - Elf Wizard U
T: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Every creature of the forest has a name, and she knows them all.
1/1
Rebecca Guay 249/350

Broodhatch Nantuko 1G
Creature - Insect Druid U
Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play.
Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
1/1
Keith Garletts 250/350

Centaur Glade 3GG
Enchantment U
2GG: Put a 3/3 green Centaur creature token into play.
The Mirari called to the centaurs, and all who heard it were forever changed.
Alex Horley-Orlandelli 251/350

Chain of Acid 3G
Sorcery U
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Ron Spencer 252/350

Crown of Vigor 1G
Enchant Creature C
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
"Life, be my shield."
Matt Cavotta 253/350

Elven Riders 3GG
Creature - Elf U
Elven Riders can't be blocked except by creatures with flying and/or Walls.
"Wirewood cannot hide great size. Only with speed and skill can we survive here."
3/3
Darrell Riche 254/350

Elvish Guidance 2G
Enchant Land C
Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf in play.
"Old home never forgotten, new home ours forever."
Greg & Tim Hildebrandt 255/350

Elvish Pathcutter 3G
Creature - Elf C
2G: Target Elf gains forestwalk until end of turn.
In harsh times, the strongest currency is cooperation.
1/2
Todd Lockwood 256/350

Elvish Pioneer G
Creature - Elf Druid C
When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.
"Destruction is the work of an afternoon. Creation is the work of a lifetime." - Kamahl, druid acolyte
1/1
Christopher Rush 257/350

Elvish Scrapper G
Creature - Elf U
G, T, Sacrifice Elvish Scrapper: Destroy target artifact.
"The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again."
1/1
Edward P. Beard, Jr. 258/350

Elvish Vanguard 1G
Creature - Elf R
Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard.
"Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all."
1/1
Glen Angus 259/350

Elvish Warrior GG
Creature - Elf C
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
2/3
Christopher Moeller 260/350

Enchantress's Presence 2G
Enchantment R
Whenever you play an enchantment spell, draw a card.
"The wise learn from successes as well as mistakes."
Rebecca Guay 261/350

Everglove Courier 2G
Creature - Elf U
You may choose not to untap Everglove Courier during your untap step.
2G, T: As long as Everglove Courier remains tapped, target Elf gets +2/+2 and has trample.
2/1
Darrell Riche 262/350

Explosive Vegetation 3G
Sorcery U
Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library.
Torching Krosa would be pointless. It grows faster than it burns.
John Avon 263/350

Gigapede 3GG
Creature - Insect R
Gigapede can't be the target of spells or abilities.
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card from your hand. If you do, return Gigapede to your hand.
6/1
Glen Angus 264/350

Heedless One 3G
Creature - Elf Avatar U
Trample
Heedless One's power and toughness are each equal to the number of Elves in play.
"Channel your vitality through me."
*/*
Mark Zug 265/350

Hystrodon 4G
Creature - Beast R
3/4
Trample
Whenever Hystrodon deals combat damage to a player, you may draw a card.
Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Anthony S. Waters 266/350

Invigorating Boon 1G
Enchantment U
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
The Mirari's echoes rang in the scouts' minds long after they had returned from the Krosan Forest.
Edward P. Beard, Jr. 267/350

Kamahl, Fist of Krosa 4GG
Creature - Druid Legend R
G: Target land becomes a 1/1 creature until end of turn. It's still a land.
2GGG: Creatures you control get +3/+3 and gain trample until end of turn.
"My mind has changed. My strength has not."
4/3
Matthew D. Wilson 268/350

Kamahl's Summons 3G
Sorcery U
Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way.
As Krosa unleashed the peace in Kamahl, he unleashed the fury in Krosa.
Anthony S. Waters 269/350

Krosan Colossus 6GGG
Creature - Beast R
Morph 6GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When it walked, it altered geography. When it bellowed, it changed the weather.
9/9
Kev Walker 270/350

Krosan Groundshaker 4GGG
Creature - Beast U
G: Target Beast gains trample until end of turn.
You know it's coming when you hear the distant thunder. You know where it's been when you see the path of broken trees.
6/6
Wayne England 271/350

Krosan Tusker 5GG
Creature - Beast C
Cycling 2G (2G, Discard this card from your hand: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
6/5
Kev Walker 272/350

Leery Fogbeast 2G
Creature - Beast C
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
It emerges from the mists only to feed.
4/2
Matt Cavotta 273/350

Mythic Proportions 4GGG
Enchant Creature R
Enchanted creature gets +8/+8 and has trample.
The blood of Krosa turns rational beings into primal forces.
Jim Nelson 274/350

Naturalize 1G
Instant C
Destroy target artifact or enchantment.
"From here, let the world be reborn."
Ron Spears 275/350

Overwhelming Instinct 2G
Enchantment U
Whenever you attack with three or more creatures, draw a card.
The biggest difference between a victory and a massacre is which side you're on.
Ron Spears 276/350

Primal Boost 2G
Instant U
Target creature gets +4/+4 until end of turn.
Cycling 2G (2G, Discard this card from your hand: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
Eric Peterson 277/350

Ravenous Baloth 2GG
Creature - Beast R
Sacrifice a Beast: You gain 4 life.
"All we know about the Krosan Forest we have learned from those few who made it out alive." - Elvish refugee
4/4
Arnie Swekel 278/350

Run Wild G
Instant U
Until end of turn, target creature gains trample and "G: Regenerate this creature."
Wirewood's beasts didn't seem to mind when the elves moved in. In fact, they hardly noticed them underfoot.
Alan Pollack 279/350

Serpentine Basilisk 2GG
Creature - Basilisk U
Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/3
Franz Vohwinkel 280/350

Silklash Spider 3GG
Creature - Spider R
Silklash Spider may block as though it had flying.
XGG: Silklash Spider deals X damage to each creature with flying.
The only thing that flies over the Krosan Forest is the wind.
2/7
Iain McCaig 281/350

Silvos, Rogue Elemental 3GGG
Creature - Elemental Legend R
Trample
G: Regenerate Silvos, Rogue Elemental.
He was born of the Mirari, thrust out of his homeland before he was even aware. Left without purpose or meaning, he found both in the pits.
8/5
Carl Critchlow 282/350

Snarling Undorak 2GG
Creature - Beast C
2G: Target Beast gets +1/+1 until end of turn.
Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Most creatures in the Krosan Forest feared the Mirari's power. A few fed upon it.
3/3
Justin Sweet 283/350

Spitting Gourna 3GG
Creature - Beast C
Spitting Gourna may block as though it had flying.
Morph 4G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
3/4
Heather Hudson 284/350

Stag Beetle 3GG
Creature - Insect R
Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play.
Its voice crackles with the hum of a thousand wings beating at once.
0/0
Anthony S. Waters 285/350

Steely Resolve 1G
Enchantment R
As Steely Resolve comes into play, choose a creature type.
Creatures of the chosen type can't be the targets of spells or abilities.
No one in Wirewood understands what is happening. They just know it's unnatural - and coming from Krosa.
Greg Staples 286/350

Symbiotic Beast 4GG
Creature - Beast U
When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play.
The insects found a meal in the carrion of the beast's prey. The beast found a spiffy new hairstyle.
4/4
Franz Vohwinkel 287/350

Symbiotic Elf 3G
Creature - Elf C
When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play.
The elves arriving in Wirewood had no homes, let alone weapons, but they knew that the forest would always provide.
2/2
Wayne England 288/350

Symbiotic Wurm 5GGG
Creature - Wurm R
When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play.
The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects.
7/7
Matt Cavotta 289/350

Taunting Elf G
Creature - Elf C
All creatures able to block Taunting Elf do so.
The safety of the village depends on the beast thinking with its stomach.
0/1
Rebecca Guay 290/350

Tempting Wurm 1G
Creature - Wurm R
When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.
5/5
Bob Petillo 291/350

Towering Baloth 6GG
Creature - Beast U
Morph 6G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
The Mirari twisted all that lived in the Krosan Forest into gross mockeries of their former selves.
7/6
Arnie Swekel 292/350

Treespring Lorian 5G
Creature - Beast C
Morph 5G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
No matter your strength, the Krosan Forest is stronger. No matter your speed, the Wirewood Forest is faster.
5/4
Heather Hudson 293/350

Tribal Unity X2G
Instant U
Creatures of the type of your choice get +X/+X until end of turn.
Kamahl left the violence of his former life behind him, but he still believes in the power of muscle.
Ron Spears 294/350

Venomspout Brackus 6G
Creature - Beast U
1G, T: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph 3GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
5/5
Ron Spencer 295/350

Vitality Charm G
Instant C
Choose one - Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
David Martin 296/350

Voice of the Woods 3GG
Creature - Elf Lord R
Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play.
The ritual of making draws upon the elves' memories and pasts. And elves have long memories and ancient pasts.
2/2
Pete Venters 297/350

Wall of Mulch 1G
Creature - Wall U
(Walls can't attack.)
G, Sacrifice a Wall: Draw a card.
Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.
0/4
Anthony S. Waters 298/350

Weird Harvest XGG
Sorcery R
Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.
Krosa's distorted groves bear strange fruit.
Bob Petillo 299/350

Wellwisher 1G
Creature - Elf C
T: You gain 1 life for each Elf in play.
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."
1/1
Christopher Rush 300/350

Wirewood Elf 1G
Creature - Elf C
T: Add G to your mana pool.
"The land belongs to nature as far as our eyes can see. The higher we climb, the more we can see."
1/2
Jerry Tiritilli 301/350

Wirewood Herald 1G
Creature - Elf C
When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card. If you do, reveal that card and put it into your hand. Then shuffle your library.
The goblins laughed as the elf ran away, until more came back.
1/1
Alex Horley-Orlandelli 302/350

Wirewood Pride G
Instant C
Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
"Though you may leave this haven we have found, may our strength never leave you."
Dave Dorman 303/350

Wirewood Savage 2G
Creature - Elf C
Whenever a Beast comes into play, you may draw a card.
"She is truly Wirewood's child now." - Elvish refugee
2/2
DiTerlizzi 304/350

Words of Wilding 2G
Enchantment R
1: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead.
"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge." - Volume V, The Book of Life
Wayne England 305/350

Back to Top


Land 39/39

Barren Moor
Land (common)
Barren Moor comes into play tapped.
T: Add B to your mana pool.
Cycling B (B, Discard this card from your hand: Draw a card.)
Heather Hudson
312/350

Bloodstained Mire
Land (rare)
T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a swamp or mountain card and put it into play. Then shuffle your library.
Rob Alexander
313/350

Contested Cliffs
Land (rare)
T: Add 1 to your mana pool.
RG, T: Choose target Beast you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.
Anthony S. Waters
314/350

Daru Encampment
Land (uncommon)
T: Add 1 to your mana pool.
W, T: Target Soldier gets +1/+1 until end of turn.
Tony Szczudlo
315/350

Flooded Strand
Land (rare)
T, Pay 1 life, Sacrifice Flooded Strand: Search your library for a plains or island card and put it into play. Then shuffle your library.
Rob Alexander
316/350

Forgotten Cave
Land (common)
Forgotten Cave comes into play tapped.
T: Add R to your mana pool.
Cycling R (R, Discard this card from your hand: Draw a card.)
Tony Szczudlo
317/350

Goblin Burrows
Land (uncommon)
T: Add 1 to your mana pool.
1R, T: Target Goblin gets +2/+0 until end of turn.
David Martin
318/350

Grand Coliseum
Land (rare)
Grand Coliseum comes into play tapped.
T: Add 1 to your mana pool.
T: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
Carl Critchlow
319/350

Lonely Sandbar
Land (common)
Lonely Sandbar comes into play tapped.
T: Add U to your mana pool.
Cycling U (U, Discard this card from your hand: Draw a card.)
Heather Hudson
320/350

Polluted Delta
Land (rare)
T, Pay 1 life, Sacrifice Polluted Delta: Search your library for an island or swamp card and put it into play. Then shuffle your library.
Rob Alexander
321/350

Riptide Laboratory
Land (rare)
T: Add 1 to your mana pool.
U, T: Return target Wizard you control to its owner's hand.
John Avon
322/350

Seaside Haven
Land (uncommon)
T: Add 1 to your mana pool.
WU, T, Sacrifice a Bird: Draw a card.
Mark Brill
323/350

Secluded Steppe
Land (common)
Secluded Steppe comes into play tapped.
T: Add W to your mana pool.
Cycling W (W, Discard this card from your hand: Draw a card.)
Heather Hudson
324/350

Starlit Sanctum
Land (uncommon)
T: Add 1 to your mana pool.
W, T, Sacrifice a Cleric: You gain life equal to that Cleric's toughness.
B, T, Sacrifice a Cleric: Target player loses life equal to that Cleric's power.
Ben Thompson
325/350

Tranquil Thicket
Land (common)
Tranquil Thicket comes into play tapped.
T: Add G to your mana pool.
Cycling G (G, Discard this card from your hand: Draw a card.)
Heather Hudson
326/350

Unholy Grotto
Land (rare)
T: Add 1 to your mana pool.
B, T: Put target Zombie card from your graveyard on top of your library.
John Avon
327/350

Windswept Heath
Land (rare)
T, Pay 1 life, Sacrifice Windswept Heath: Search your library for a forest or plains card and put it into play. Then shuffle your library.
Anthony S. Waters
328/350

Wirewood Lodge
Land (uncommon)
T: Add 1 to your mana pool.
G, T: Untap target Elf.
Anthony S. Waters
329/350

Wooded Foothills
Land (rare)
T, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a mountain or forest card and put it into play. Then shuffle your library.
Rob Alexander
330/350

Plains
Land
Rob Alexander
331/350

Plains
Land
Matthew Mitchell
332/350

Plains
Land
David Martin
333/350

Plains
Land
David Day
334/350

Island
Land
Tony Szczudlo
335/350

Island
Land
Bradley Williams
336/350

Island
Land
Matt Thompson
337/350

Island
Land
Randy Elliott
338/350

Swamp
Land
Tony Szczudlo
339/350

Swamp
Land
Doug Chaffee
340/350

Swamp
Land
Dan Frazier
341/350

Swamp
Land
Pete Venters
342/350

Mountain
Land
Tony Szczudlo
343/350

Mountain
Land
Sam Wood
344/350

Mountain
Land
David Day
345/350

Mountain
Land
Heather Hudson
346/350

Forest
Land
John Avon
347/350

Forest
Land
John Matson
348/350

Forest
Land
John Avon
349/350

Forest
Land
David Martin
350/350

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Artifact 6/6

Cryptic Gateway - 5
Artifact (rare)
Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way.
Its lock changes to fit each key.
David Martin
306/350

Doom Cannon - 6
Artifact (rare)
As Doom Cannon comes into play, choose a creature type.
3, T, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.
Matthew Mitchell
307/350

Dream Chisel - 2
Artifact (rare)
Face-down creature spells you play cost 1 less to play.
Itself a product of Ixidor's tortured psyche, the chisel brings his darkest dreams to life.
Ron Spears
308/350

Riptide Replicator - X4
Artifact (rare)
As Riptide Replicator comes into play, choose a color and a creature type.
Riptide Replicator comes into play with X charge counters on it.
4, T: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator.
Doug Chaffee
309/350

Slate of Ancestry - 4
Artifact (rare)
4, T, Discard your hand: Draw a card for each creature you control.
The pattern of life can be studied like a book, if you know how to read it.
Corey Macourek
310/350

Tribal Golem - 6
Artifact Creature - Golem (rare)
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "B: Regenerate Tribal Golem" as long as you control a Zombie.
4/4
Edward P. Beard, Jr.
311/350

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